Tactical radar scene with AI command nodes over a dark battlefield
SASZEL STUDIO · FLAGSHIP PROJECT

We're Saszel Studio
— and this is IASER.

Saszel Studio is a software studio building tools for large-scale simulation. Our flagship project, IASER, turns a stock DCS World Dedicated Server into an autonomous, AI-commanded battlefield — with an AI War Manager that owns economy and strategy, and an offloading system that keeps the sim responsive.

  • 0active project
  • 0core systems
  • 0server tick rate
  • 0decoupled layers

Runs alongside

Eagle Dynamic DCSWar ManagerRay / CeleryFastAPIRedisPyTorchPrometheus · Grafana
WHO WE ARE

A studio built around a single project.

Saszel Studio is a team of engineers, modders, and DCS pilots. We started with a frustration: DCS World is a brilliant physics engine, but it was never built to be a strategic mind — there's no economy, no grand-strategy planning, and no AI that decides what to attack and when.

So we built the tooling to fix it. That tooling became IASER — our flagship, and the only project we're shipping right now. Everything we do at Saszel Studio flows back into making IASER the best way to command forces in DCS World.

  • One project. IASER is our sole focus — no scattered roadmaps, no half-finished products.
  • Open by design. IASER is a documentation-first specification the community can run and extend.
  • Built for DCS. We're pilots and modders who live in the sim we're improving.
IASER architecture: game layer vs AI layer
BUILT BY SASZEL STUDIO
THE PROJECT

Meet IASER

IASER (IAgent State Architecture for Strategy Engineering and Rebalancing) is a DCS World distribution and cluster solution that turns a stock Eagle Dynamic Dedicated Server into an autonomous battlefield.

IASER adds two capabilities DCS lacks natively:

  • War Manager. An AI that owns the economy (funds, fuel, ammo, factories) and the strategy (operational planning, force command, recon, reactive response).
  • AI Offloading. A scalable worker pool that absorbs heavy compute (pathfinding, tactics) off the DCS tick-loop, keeping the sim responsive.

Why IASER?

AI Command Scripted triggers, static scripts War Manager + layered AI, dynamic re-planning
Economy Manual or none First-class engine: funds, factories, logistics
Scale Single machine Cluster solution, auto-scaling workers
Compute Load Runs inside DCS Lua (blocks sim) Offloaded to worker pool (non-blocking)
       CLIENTS / TOOLING
          Web UI · CLI · SDK · Dashboards
                     │
        API GATEWAY (FastAPI)
        REST :8080 · gRPC · WebSocket
                     │
         WAR MANAGER  ── offload tasks ──▶  AI Worker Pool
      (economy + strategy)         (Ray / Celery)
                                   │
                    Redis Streams (non-blocking)
                                   │
                      DCS BRIDGE (Lua)
                event.onTime · XADD/XREAD
                                   │
                 HTTP :8082 · UDP telemetry :5000-5010
                 EAGLE DYNAMIC DCS WORLD DEDICATED SERVER
WHAT IASER DOES

Two systems. One autonomous battlefield.

Every capability below is part of IASER — the only Saszel Studio project.

War Manager

A Python-based ABM that commands entire theaters: economy, strategy, force command, recon/intel, and reactive AI that re-plans as the battle shifts.

AI Offloading

A non-blocking pipeline — Redis Streams queue, FastAPI + Celery/Ray worker pool, and a Lua bridge for safe result ingestion into DCS.

Cluster Solution

Multi-machine runtime that scales offloaders across workers, Redis, and state stores — not just a single host.

THE THESIS

Separate game. Separate mind.

IASER splits the problem into two cleanly decoupled halves joined by an asynchronous bridge. The game layer keeps doing what DCS does best — physics, visuals, unit state. The AI layer — the War Manager and the offloaders — does what DCS cannot: plan, economize, and command.

  • Game layer. Unmodified Eagle Dynamic DCS Dedicated Server.
  • AI layer. Python cluster: War Manager + offloaders.
  • Asynchronous bridge. Lua + Redis Streams — DCS never blocks.
IASER architecture diagram showing game layer vs AI layer
Fig. 1 — The decoupled game / AI split.
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active project
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core systems
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server tick rate
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QUESTIONS

Common questions

What is Saszel Studio?

Saszel Studio is a software studio whose flagship, and current sole, project is IASER — an AI command and offloading layer for the DCS World Dedicated Server.

Is IASER free to use?

IASER is a documentation-first specification. Running it alongside a stock DCS Dedicated Server is free during our early access program.

Do I need a modified DCS build?

No. IASER runs over a standard Eagle Dynamic Dedicated Server through its public HTTP API and telemetry — no patched binaries required.

What else is Saszel Studio building?

Right now, everything we do is IASER. We're keeping our focus narrow so we can ship it well.

READY TO START?

Get early access to IASER

Sign up to receive a beta key and first access to IASER, plus the full documentation. We'll be running operations every week.

  • ✓ Beta key + docs access
  • ✓ Priority support
  • ✓ Weekly operations