Allied ForcesWestern Front · Overlord
Airborne, amphibious, and armored — storm the beaches with a combined-arms assault across air, sea, and land.
A DCS World dedicated server built for the grandest battles of the Second World War. Thousands of players across the beaches of Normandy — a live economy, dynamic command, and 60-tick gameplay that turns a single map into a living, breathing theatre of war.
Everything that separates a crowded weekend match from a true large-scale revolution.
Up to 1,000 players on a single map. Squadrons, fleets, and ground columns move as one — no more 20-plane skirmishes.
A dedicated server running at 60Hz with AI offloading keeps the sim responsive even when the skies are full.
Buy, sell, and invest mid-battle. Supply lines, fuel, and munitions flow through a persistent war economy that shapes every decision.
Battles run on a dedicated server that remembers the war between sessions — your rank, your credits, your reputation.
Two great powers collide over the beaches of Normandy in June 1944.
Airborne, amphibious, and armored — storm the beaches with a combined-arms assault across air, sea, and land.
Fortify the coast, counter-attack from the sea, and hold the line with a sprawling defensive doctrine.
A layered simulation where tactics, logistics, and command all matter.
Structured engagements with clear front lines, controlled airspace, and meaningful RoE — so every dogfight has purpose and consequence.
A persistent economy rewards aggression, logistics, and control of objectives. Credits flow between players and factions, driving the war forward.
Dynamic weather, radar, and detection systems shape the battlefield — fly into the clouds, hide in the mist, or dominate the skies with clear visibility.
Full radio comms, coordinated ground columns, and naval forces turn the map into a three-domain war.
From pilot to general — find your role in the war effort.
Engage the enemy in the cockpit. Master your aircraft, read the radar, and dominate the skies.
Keep squadrons fueled and armed. Manage the economy and ensure your wing never runs dry.
Direct the battle from the command post. Call in strikes, shift front lines, and uphold the mission.
Every match follows a deliberate arc — from briefing to final report.
Receive your orders, your sector, and your objectives before the first plane takes off.
The beaches fall. Airborne drops, naval bombardment, and the first air engagements set the tone.
The economy heats up. Supply lines stretch, commanders adapt, and the front lines shift.
Credits are settled, objectives are scored, and your performance carries into the next battle.
What you get that you can't get anywhere else.
| Feature | Other servers | Uphold Democracy |
|---|---|---|
| Scale | 20–60 players | Up to 1,000 players |
| Tick rate | 30 Hz | 60 Hz dedicated server |
| Economy | None | Live war economy mid-battle |
| Command | Player-led | AI-assisted operations officer |
| Persistence | Per-session | Persistent rank & credits |
Join the waitlist for Saszel-Studio - Uphold Democracy — the large-scale WWII DCS World server coming soon. Be among the first to fly.